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Motion Design Elements Abstract Splines
Motion Design Elements: Abstract 3D Splines
1 x $79.00
Motion Design Elements Electricity Lightning Arcs Energy
Motion Design Elements Volume 6: Electricity
1 x $69.00
Cinema 4D Particle Pack C4D Redshift Procedural
Cinema 4D Particle Pack
1 x $69.00
VFX Elements Glass Explosion 3D Animated
VFX Elements: Glass Explosion
1 x $79.00
VFX 3D Animated Elements Ground Destruction Collapse
VFX Elements: Ground Destruction 2 - Collapse
1 x $79.00
Fluid Effects Glass Shatter Liquid
Fluid Effects: 3D Liquid Glass Shatter
1 x $79.00
VDB Dust Hit Explosion 3D VFX Asset Animated
VDB Explosions 8: Dust Hits 2
1 x $79.00
Magical Elements Vol 1 Power Streams 3D VFX Assets
Magical Elements Volume 1: Power Streams
1 x $79.00
VDB Clouds Pack 6 Animated Cumulus 3D VFX Assets
VDB Clouds Pack 6 - Animated Cumulus
1 x $89.00
VFX Fluid Simulations 3D Crown Splash Animations
Fluid Effects: 3D Crown Splashes
1 x $79.00
VDB Smoke Pack 4 Downwash Volumes VFX Assets 3D
VDB Smoke Pack Volume 4: Downwash
1 x $79.00
LFO Redshift RS Material Texture Pack Procedural Ultimate
Ultimate Procedural Material Library for Redshift
1 x $150.00
Motion Design Elements Nebula
Motion Design Elements Volume 3: Nebula
1 x $69.00
Vegetation Animated Trees Birch VFX Asset Model 3D
Vegetation Assets: 3D Animated Birch Trees
1 x $69.00
VFX Ground Destruction Bursts 3D Assets
VFX Elements: Ground Destruction 3 - Bursts
1 x $79.00
Free VDB Volume Advanced Shader
Free Advanced Volume VDB Shader
1 x $0.00
VFX Elements Ground Destruction 3D Animated Asset
VFX Elements Volume 25: Ground Destruction
1 x $79.00
Pine Tree Vegetation Asset VFX 3D Element Model Animated
Vegetation Assets: 3D Animated Pine Trees
1 x $69.00
Palm Tree Vegetation Asset VFX 3D Element Model Animated
Vegetation Assets: 3D Animated Palm Trees
1 x $69.00
VDB Volumes 3D VFX Asset Storm Cloud
VDB Clouds Pack 11: Static Storm
1 x $69.00
VDB Storm Clouds Volumes 3D Animation
VDB Clouds Pack 10 - Animated Storm
1 x $99.00
VDB Clouds Pack Static Anvil 3D VFX Assets
VDB Clouds Pack 9: Static Anvil
1 x $69.00
VDB Clouds Pack 8 Animated Anvil 3D VFX Assets
VDB Clouds Pack 8 - Animated Anvil
1 x $89.00
VDB Cloud 3D VFX Volumes Cumulus
VDB Clouds Pack 7: Static Cumulus
1 x $69.00
VDB Cloud Pack Volume 2 Redshift Cinema 4D Octane Houdini
VDB Clouds Pack Volume 2
1 x $59.00
VFX Elements VDB Wispy Smoke DVD
VFX Elements: VDB Wispy Smoke
1 x $69.00
DVD Volume Explosions 7 Dust Hits
VDB Explosions 7: Dust Hits
1 x $79.00
VDB small scale Explosions Volumes 3D Animations
VDB Explosions 6: Small Scale
1 x $89.00
VDB Atomic Explosion 3D Volume Asset VFX
VDB Explosions 5: Atomic
1 x $99.00
Unreal Engine Experience UE Bundle
Unreal Experience Bundle
1 x $349.00
Unreal UE Material Texture Pack Stones
Unreal Mutating Materials: Stones
1 x $69.00
DVD Unreal Mutating Metals Materials Textures UE5
Unreal Mutating Materials: Metals
1 x $69.00
Unreal Engine Materials for Motion Graphics
Unreal Materials for Motion Graphics
1 x $69.00
Fluid Effects Water Splashes FX Stock
Fluid Effects: Water Splashes
1 x $59.00
VDB Smoke Pack 3 Volumetrics Atmosphere Fog
VDB Smoke Pack Volume 3: Animated
1 x $89.00
VDB Clouds Volume 4 Animated
VDB Clouds Volume 4 - Animated Clouds
1 x $89.00
Cinema 4D Otoy Octane Shader Texture Material Pack VFX Visual Effects
Octane Texture Pack 8: VFX
1 x $89.00
VDB Fire Pack Animated
VDB Fire Pack Volume 2
1 x $89.00
VDB Explosion Pack Volume 3
VDB Explosion Pack Volume 3
1 x $89.00
VFX Elements Volume 04 VDB Smoke Plumes
VFX Elements Volume 04: VDB Smoke Plumes
1 x $59.00
Rivers Fluid Effects Animation 3D
Fluid Effects: Rivers
1 x $99.00
Octane Texture Pack 9
Octane Texture Pack 9: Matter Surfaces
1 x $69.00
Concert Elements Confetti Pyro Live Stage
Concert: Stage Confetti
1 x $69.00
Concert Stage Smoke Pyrotechnics live
Concert: Stage Smoke
1 x $79.00
VDB Concert Fire Pyro Burst Live Pyrotechnics
Concert: Stage Fire Bursts
1 x $79.00
Concert Sparks Pyro Burst Live Pyrotechnics
Concert: Stage Sparks
1 x $69.00
3D Water Splash Animation Fluid Effect 3 VFX
Fluid Effects: Water Splashes 3
1 x $69.00
3D Water Splash Animation Fluid Effect
Fluid Effects: Water Splashes 2
1 x $69.00
Redshift Cinema 4D C4D Maxon RS Material Texture Pack
Imperfect Materials Collection Three for Redshift
1 x $79.00
VDB Explosions Aerial DVD
VDB Explosions 4: Aerial
1 x $59.00
VFX Elements VDB Fire 3
VFX Elements Fire 3
1 x $59.00
VFX Elements VDB Meteor Showers
VFX Elements: Meteors
1 x $59.00
Otoy Octane Lighting Essentials Volume 3 Cinema 4D Lighting Studio
Octane Lighting Essentials Volume 3
1 x $99.00
VFX Elements VDB Smoke Plumes 4 DVD
VFX Elements: VDB Smoke Plumes 4
1 x $59.00
VFX Elements VDB Smoke Plumes 3 DVD
VFX Elements: VDB Smoke Plumes 3
1 x $59.00
VFX Elements Ground Shockwave VDB 2 Thumbnails
VFX Elements 17: Ground Shockwave 2
1 x $69.00
VFX Elements Smoke Plumes VDB 2
VFX Elements: VDB Smoke Plumes 2
1 x $59.00
VDB Cloud Storm Volume
VDB Clouds Volume 5 – Storm
1 x $59.00
VDB Smoke Trail 3 DVD Volume VFX Assets
VFX Elements: Smoke Trails 3
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Motion Design Elements Abstract Splines
Motion Design Elements: Abstract 3D Splines
1 x $79.00
Motion Design Elements Electricity Lightning Arcs Energy
Motion Design Elements Volume 6: Electricity
1 x $69.00
Cinema 4D Particle Pack C4D Redshift Procedural
Cinema 4D Particle Pack
1 x $69.00
VFX Elements Glass Explosion 3D Animated
VFX Elements: Glass Explosion
1 x $79.00
VFX 3D Animated Elements Ground Destruction Collapse
VFX Elements: Ground Destruction 2 - Collapse
1 x $79.00
Fluid Effects Glass Shatter Liquid
Fluid Effects: 3D Liquid Glass Shatter
1 x $79.00
VDB Dust Hit Explosion 3D VFX Asset Animated
VDB Explosions 8: Dust Hits 2
1 x $79.00
Magical Elements Vol 1 Power Streams 3D VFX Assets
Magical Elements Volume 1: Power Streams
1 x $79.00
VDB Clouds Pack 6 Animated Cumulus 3D VFX Assets
VDB Clouds Pack 6 - Animated Cumulus
1 x $89.00
VFX Fluid Simulations 3D Crown Splash Animations
Fluid Effects: 3D Crown Splashes
1 x $79.00
VDB Smoke Pack 4 Downwash Volumes VFX Assets 3D
VDB Smoke Pack Volume 4: Downwash
1 x $79.00
LFO Redshift RS Material Texture Pack Procedural Ultimate
Ultimate Procedural Material Library for Redshift
1 x $150.00
Motion Design Elements Nebula
Motion Design Elements Volume 3: Nebula
1 x $69.00
Vegetation Animated Trees Birch VFX Asset Model 3D
Vegetation Assets: 3D Animated Birch Trees
1 x $69.00
VFX Ground Destruction Bursts 3D Assets
VFX Elements: Ground Destruction 3 - Bursts
1 x $79.00
Free VDB Volume Advanced Shader
Free Advanced Volume VDB Shader
1 x $0.00
VFX Elements Ground Destruction 3D Animated Asset
VFX Elements Volume 25: Ground Destruction
1 x $79.00
Pine Tree Vegetation Asset VFX 3D Element Model Animated
Vegetation Assets: 3D Animated Pine Trees
1 x $69.00
Palm Tree Vegetation Asset VFX 3D Element Model Animated
Vegetation Assets: 3D Animated Palm Trees
1 x $69.00
VDB Volumes 3D VFX Asset Storm Cloud
VDB Clouds Pack 11: Static Storm
1 x $69.00
VDB Storm Clouds Volumes 3D Animation
VDB Clouds Pack 10 - Animated Storm
1 x $99.00
VDB Clouds Pack Static Anvil 3D VFX Assets
VDB Clouds Pack 9: Static Anvil
1 x $69.00
VDB Clouds Pack 8 Animated Anvil 3D VFX Assets
VDB Clouds Pack 8 - Animated Anvil
1 x $89.00
VDB Cloud 3D VFX Volumes Cumulus
VDB Clouds Pack 7: Static Cumulus
1 x $69.00
VDB Cloud Pack Volume 2 Redshift Cinema 4D Octane Houdini
VDB Clouds Pack Volume 2
1 x $59.00
VFX Elements VDB Wispy Smoke DVD
VFX Elements: VDB Wispy Smoke
1 x $69.00
DVD Volume Explosions 7 Dust Hits
VDB Explosions 7: Dust Hits
1 x $79.00
VDB small scale Explosions Volumes 3D Animations
VDB Explosions 6: Small Scale
1 x $89.00
VDB Atomic Explosion 3D Volume Asset VFX
VDB Explosions 5: Atomic
1 x $99.00
Unreal Engine Experience UE Bundle
Unreal Experience Bundle
1 x $349.00
Unreal UE Material Texture Pack Stones
Unreal Mutating Materials: Stones
1 x $69.00
DVD Unreal Mutating Metals Materials Textures UE5
Unreal Mutating Materials: Metals
1 x $69.00
Unreal Engine Materials for Motion Graphics
Unreal Materials for Motion Graphics
1 x $69.00
Fluid Effects Water Splashes FX Stock
Fluid Effects: Water Splashes
1 x $59.00
VDB Smoke Pack 3 Volumetrics Atmosphere Fog
VDB Smoke Pack Volume 3: Animated
1 x $89.00
VDB Clouds Volume 4 Animated
VDB Clouds Volume 4 - Animated Clouds
1 x $89.00
Cinema 4D Otoy Octane Shader Texture Material Pack VFX Visual Effects
Octane Texture Pack 8: VFX
1 x $89.00
VDB Fire Pack Animated
VDB Fire Pack Volume 2
1 x $89.00
VDB Explosion Pack Volume 3
VDB Explosion Pack Volume 3
1 x $89.00
VFX Elements Volume 04 VDB Smoke Plumes
VFX Elements Volume 04: VDB Smoke Plumes
1 x $59.00
Rivers Fluid Effects Animation 3D
Fluid Effects: Rivers
1 x $99.00
Octane Texture Pack 9
Octane Texture Pack 9: Matter Surfaces
1 x $69.00
Concert Elements Confetti Pyro Live Stage
Concert: Stage Confetti
1 x $69.00
Concert Stage Smoke Pyrotechnics live
Concert: Stage Smoke
1 x $79.00
VDB Concert Fire Pyro Burst Live Pyrotechnics
Concert: Stage Fire Bursts
1 x $79.00
Concert Sparks Pyro Burst Live Pyrotechnics
Concert: Stage Sparks
1 x $69.00
3D Water Splash Animation Fluid Effect 3 VFX
Fluid Effects: Water Splashes 3
1 x $69.00
3D Water Splash Animation Fluid Effect
Fluid Effects: Water Splashes 2
1 x $69.00
Redshift Cinema 4D C4D Maxon RS Material Texture Pack
Imperfect Materials Collection Three for Redshift
1 x $79.00
VDB Explosions Aerial DVD
VDB Explosions 4: Aerial
1 x $59.00
VFX Elements VDB Fire 3
VFX Elements Fire 3
1 x $59.00
VFX Elements VDB Meteor Showers
VFX Elements: Meteors
1 x $59.00
Otoy Octane Lighting Essentials Volume 3 Cinema 4D Lighting Studio
Octane Lighting Essentials Volume 3
1 x $99.00
VFX Elements VDB Smoke Plumes 4 DVD
VFX Elements: VDB Smoke Plumes 4
1 x $59.00
VFX Elements VDB Smoke Plumes 3 DVD
VFX Elements: VDB Smoke Plumes 3
1 x $59.00
VFX Elements Ground Shockwave VDB 2 Thumbnails
VFX Elements 17: Ground Shockwave 2
1 x $69.00
VFX Elements Smoke Plumes VDB 2
VFX Elements: VDB Smoke Plumes 2
1 x $59.00
VDB Cloud Storm Volume
VDB Clouds Volume 5 – Storm
1 x $59.00
VDB Smoke Trail 3 DVD Volume VFX Assets
VFX Elements: Smoke Trails 3
1 x $69.00
Sub Total :$4,683.00
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Interview with Cart and Horse About Virtual Production and Unreal

An incredible studio named Cart and Horse recently came out with a project highlighting something I didn’t know much about: virtual production. If you don’t know much about it either, this article will give you a ton of insight and behind the scenes info on virtual production, why it’s so useful and interesting, and how the technology is quickly evolving.

Virtual production with apps like Unreal is a cutting edge tool with incredible possibilities. Let’s get introduced to Cart and Horse and learn more about it. But first, check out their video so you can see what we will be discussing!

Give me a quick overview of Cart and Horse. Who are you and what do you do?

Cart and Horse is composed of Dan Maurer (myself) and Kris Bargen. We started the small studio to focus on 3D animation and Virtual Production.

We formed the studio together a couple of years ago based on our common love for 3D motion design. I came from a background in the digital product/interactive world using game engines (Unity/Unreal) to do work alongside 3D animation and some lite “run-and-gun” video production.

Kris has an in-depth background in video production as well as animation and content creation for marketing. 3D motion design and animation are where we met in the middle and put our brains together.

Cart and Horse Virtual Production Unreal Engine Interview

What is virtual production and why are you so excited about it?

Virtual production is a pretty broad term for using CG in filmmaking. The area we have been focusing on is how virtual production is used in live-action filmmaking with giant LED walls as the background.

It is another version of VFX, however, instead of the shots being filmed on a greenscreen, and all of the CG work being done in post, the shots are created and planned in preproduction and then filmed live on a large LED Volume.  The motto that has been coming out of this is “fix it in pre.”

Cart and Horse Virtual Production Unreal Engine Interview

Why is virtual production so useful?

Virtual production is by no means a silver bullet for filmmaking, however, it does have many advantages that make it very useful.

One of the biggest advantages is the ability to plan shots and work on the CG aspect in preproduction. To expand on that, we (the virtual art department) work with the directors, the art department and the director of photography (DP) throughout the planning process.

This allows them to see and react to the shots in real time, which reduces most of the guesswork and helps problem-solve before anything even gets to the set.  This process and workflow can be pretty intense, but it is super helpful.

Another reason that this method has been so useful is that it is shot on a giant LED wall.  You get the benefits of shooting in a studio (light, temp, environment control) and at the same time the flexibility to “shoot anywhere”. 

There are some limitations to shooting on a screen, like moire and being confined to the size of the wall, which can create some limits as to how the shots need to be composed. On the flip side, the amount of locations and environments that can be shot in is limitless.

In addition to having endless environments, you also get to use the lighting from the environment in your shot.  Adding animation and using the movement in the background goes a long way, but not having to composite environment lighting or reflections that you don’t get from a greenscreen significantly helps add depth and realism to the shot.

Cart and Horse Virtual Production Unreal Engine Interview

Tell us about this specific project. Why did you create it? What was your goal for the project?

There were several goals that we aimed to achieve by doing this project. Since this technology is still new for this industry, there is an education gap that still needs to be bridged.

The first and biggest goal was to help showcase and explain how this technology can be useful outside of a large film production or locked-down commercial shoot.

This project allowed us to tell the story of virtual production, while allowing artist to flex their creative muscles and push their work into Unreal Engine. In the end, we created 8 different environments and tied them together throughout the story which were all shot in one studio over 2 days. 

Cart and Horse Virtual Production Unreal Engine Interview

Tell us about the general process of the project and the workflow you used.

Collaboration is key. We worked with entire team in a collaborative workspace. It was typical video production for planning and storyboarding and then we assigned environments to artists and started building with a few rounds of reviews. 

Then we compiled everything together and made composition, camera and lighting tweaks with director and DP.  Then it was shipped off to studio (Golden Hour) where we then worked to resolve technical issues on the wall and prep for filming (Dan).

Physical props were made at the same time (Kris) and then tested in camera to confirm before the day of shooting.  From there, shots were captured and footage was graded live on set to be sent to editing.

Cart and Horse Virtual Production Unreal Engine Interview

What software was involved in this project, and for what parts?

Unreal Engine is the big one. Cinema 4D was used to create assets. We also used external assets to move quickly like those from The Pixel Lab. Any other tools (Photoshop, Ae) were used to create assets and get them in the engine.
Cart and Horse Virtual Production Unreal Engine Interview

What was the most challenging part of the project?

Wearing so many hats (producing, art department/prop making, talent) and designing the environments/shots to work with the director, the director of photography, and the tech limitations of the wall with Unreal. The collaborative part of this process was a new exercise as well.

We had defined roles, but little hierarchy of authority, so everyone could voice ideas and problem-solve. This presented new challenges of decision-making, responsibility, and communication that are normally straightforward.

But it was overall a fantastic experience and proved that being more collaborative is generally a huge addition to a project.

We also ran into unexpected issues on the tech side of things as well. Working with Ndisplay, running nodes, and everything about getting all the tech to talk together is a new variable.

Not everything that we put together and planned out in Unreal translates to the tech on the wall. We had to continue to optimize and troubleshoot things both while testing and even on the fly while filming.

Everything is so new and updates are constantly making things better and broken at the same time. Overall it’s a constant balance of what we set out to do, how to optimize it, and then deal with unexpected things as they come up.

Cart and Horse Virtual Production Unreal Engine Interview
Cart and Horse Virtual Production Unreal Engine Interview

What was the most rewarding part of the project?

Seeing all of the hard work, dedication, skills, and effort put in from the entire team coming together in camera on the set.

It is really cool seeing a final graded image on the monitors, as the camera is moving and filming. Arguably the best part are the relationships with people. We had so much fun.

This project gave us a reason to keep in touch over the past few months, meet new amazing people, and stay connected on social media going forward. We really hope this is the beginning of many more projects together.

Cart and Horse Virtual Production Unreal Engine Interview

Tell us a bit about how you use the material pack from The Pixel Lab in this project.

This pack launched as we were getting late in the game on this project. The timing was perfect. We compiled all of the scenes into one project for polish and final direction.

The mutating metals and mutating woods allowed us to drag, drop and iterate fast in the final hours of polishing. The VDB clouds have also been helpful for adding in clouds or quick volumetric lighting effects to help fill in shots.

Since Unreal is real-time, we were able to iterate with the material instances on the fly to match colors, change patterns, and see options live on set.

Cart and Horse Virtual Production Unreal Engine Interview

What are you most excited for in the future of 3D animation/design?

It has been great to use a variety of skills from different industries over the years and have them be useful for a variety of outputs beyond rendered animations. It has brought on a lot of new challenges, but that has also opened up new opportunities for work and fun creative challenges.

There are so many big things happening so quickly it is honestly hard to keep up but we really have seen how it is building on itself.

We are super curious about the future and how long until another major change. Different tools, techniques and processes continue to overlap and integrate with each other. We know that the learning we are gaining by continuing to push ourselves will be fruitful.

Cart and Horse Virtual Production Unreal Engine Interview

Is AI going to take our jobs?

No, not “our jobs.” But like all technology it will change the way things are done. And we will need to adapt with change. Just like GPU rendering opened up many new possibilities at smaller scales for 3D work, AI will do the same for individuals in different areas.

It will make wearing multiple hats much less painful, which will help open up more opportunities.

Cart and Horse Virtual Production Unreal Engine Interview

Where can we learn more about you?

Website: cartandhorse.studio

YouTube (Unreal tutorials): www.youtube.com/@cartandhorse

LinkedIn (studio updates): www.linkedin.com/company/cart-and-horse

Instagram: www.instagram.com/cartandhorse.studio

Cart and Horse Virtual Production Unreal Engine Interview

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Joren Kandel

Joren Kandel is an Emmy Award winning artist with 15 years of experience in sports motion design. He is also Founder and CEO of The Pixel Lab, which has become the biggest collection of 3D VFX and VDB assets in the world!

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